Kenan Sahrmal was a planeswalker on Shandalar, and one of the few on the plane who knew of the existence of the multiverse. Though the more powerful magic is confined to the realm of the wizard, as on the other known planes, lesser spells are used every day by ordinary folk. The richness and purity of Shandalar’s mana is the reason for the plane’s other unusual characteristic - the use of magic is commonplace. Those creatures and their descendants - among them the great dragons - still roam the land. The magical energy is so rich that in ancient days wizards here were able to create creatures of pure mana. This plane is unique in that it is fairly drowning in mana. Storyline įor most of its existence, Shandalar prospered alone. Because Dominaria had developed its distinct post-apocalyptic look, Shandalar replaced it as the setting for several "baseline fantasy" core set cards. The Creative team of Wizards of the Coast fleshed out Shandalar when it became clear that there was a need for an approachable setting that could host Magic's fantasy staples: elves, goblins, dragons, angels, etc. Shandalar was the setting of MicroProse's Magic: The Gathering computer game. The magical energy is so prevalent that it all is sentient, and the common people use minor spells as an everyday convenience. It is a relatively small plane and incredibly rich in mana. Shandalar is a rogue plane, drifting through the multiverse instead of retaining a steady position or course.
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